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Review: Lost Planet:Extreme Condition – PC
Radioactive IT
Review: Lost Planet:Extreme Condition – PC | Review: Lost Planet:Extreme Condition – PC |
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| Written by Mike Bantick | |
| Thursday, 26 July 2007 | |
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Everything said in the original Xbox 360 review stands for this PC version as well (click here to read the review) , with the following comments; Firstly the graphics options for this console port have been given a boost, the already gorgeous look of the game (despite being set solely upon a frozen planet) can be amped up to 2560x1600 resolution using DX10 and multiple GPU’s if required. You will need a super rig to run the settings at full – but don’t be put off too much, even at modest settings the game looks great. On the PC version, Wayne’s movements feel sluggish, add to this, the animations for being knocked off balance and the whole control aspect under keyboard and mouse is less direct than competing shooters. In fact this game does seem better suited to the console arena than on PC. Aiming is more precise under Keyboard and Mouse, as you would expect, this gives the game a much easier level of difficulty than the original. This is especially true given the extra aiming and targeting options with the PC platform release. There is no LIVE capability with LP, even though in essence it is the same game on the PC as the Xbox 360, so disappointingly no crossover game play here. There are expanded multiplayer options with deathmatch, team deathmatch, a T-Eng node grab and interesting survival game where one player must stay alive for as long as possible against Overall, as with the original, a capable third/first person shooter, whose unique system of harvesting T-Eng from the enemy for survival, gives the hectic action a focus. The problem is, on the PC, there are too many other competing titles that provide a richer and deeper shooter experience.
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